Earth & Beyond 'Sunrise' Galaxy now open for Stress Test 4.


March patch notice:


-Increased respawn times (2 mins - 15 mins / max still 7 hours) (Renegade Progen: Endriago) / (Renegade Progen, Manes, Biothief: Lagarto)
-Increased ore fields in that grav well of lagarto - "looks like a scorpion tail' 

-Balanced all ore fields in Beta Hydri and Aragoth Sectors in case of guardians(lvl and how many) and chnaged lvl of ore fields if not accurate for the sectors.
-reworked asteroid fields' respawn timers, densities, placement, ore content in the following sectors:
-  Kitara's Veil (Includes Tazeron field)
-  Dahin (Includes Mordanite field)
-  Io
-  Asteroid Belt Beta
-  Yokan
-  Swooping Eagle
-  Dahin Planet
-  Jupiter

-removed the requirement of the main JD training mission to get the JD cloak mission.
-added temporary energy leech acquiring mission. JDs can get the mission from Master Jhola (Yasuragi, Swooping Eagle Planet).
-altered All in a Day's Work talk tree to prevent confusion.
-altered Learning Scan mission step description to clarify what the player should do.
-altered the talk trees of most jenquai vendors to make them less generic and less identical. fixed typos as well.
-added the level of components in all jenquai component vendor talk trees.
-split juoona patriarch and matriarch spawn to prevent matriarchs from dominating the spawn point.
-changed name of tokai saikutsu starbase turret from Gate Guardian Turret to Starbase Guardian Turret.
-added 2 new missions for Jenquai on Jove's Fury. 
-Reworked Controller so it can not be soloed
-adjusted mob spawns in ores fields in independent Sol sectors
-adjusted spawn times on same ores fields so the re-spawn faster
-fixed posted typos in missions at Mercury and Venus stations 
-Added faction and agression to BBW and Aragoth Mobs


-Change Combat trance handling from timer driven to event driven.
-fix for virtualization issues.

-Move items from crashed trade to cargo when you login
-Update now to ignore Avatar status and use only the Account Status
-Added new tracking on items will now show who looted/created/bought an item
-Fix for guilds with names that would mess up the SQL Statements
-Raised guild member limit to 700
-change effects system in skills to use new quick effects system. The expiry of these effects are handled automatically.
-Changed the code where it sets mysql avatar login on character screen
-Debug for effects
-Move items from crashed trade to cargo when you login
-Added debug for TimeSlots
-Fix small issues that can cause "hacking"
-add auto-correct lock (so it only gets applied once) and fix for SQL faction save directive.
-autocorrect corrupted factions.
-temporarily remove the mob 'see cloaked' skill, it's unbalanced.
-simplify faction handling and hopefully fix all the associated problems.
-fix bug in //rsectors that would cause a crash sometimes.
-various fixes for sourcecode.
-improve effects for wormhole.
-fix Net7Proxy bug with first part of split packet send dropout.
-Updated to now add the local IPAddress field
-Added /LADDRESS: to now bind to an IP address (some computers have problems with this)
-fix for looping bug with some explore jobs (pending explore target DB).
-don't spawn combat job mobs near to stargates or stations (turrets!)
-increase job count for terminals.
-crashfix for mob item bug.
-add mutex for getting a temporary MOB.
-expand spawn point ranges for combat jobs.
-drop temp mob nodes to 20 x max player count.
-modify the way temporary mobs are created: re-use slots and have a global pool of temporary mobs.
-small fix for respawn load
-further refinement to respawn.
-further mods to improve field respawn system.
-reset command for respawn values
-protect against content resets causing increase to the field spawn times.
-add level boost for fields and also restrict max respawn times.
-Updated Scout Rank titles.
-A few updates to make the names and levels show up on the current ores
-small upgrade on /getgmtiems
-Limit Structure on items to 100%
-stop incorrectly reporting opcode resend buffer as full.


February patch notice:

-Fixed bad grammar in Prospecting Iron Ore mission.
-increased respawn time for shikari's at hunting grounds in europa to prevent them ganging up on players.
-moved d'nai and j'nai patrols so they won't travel into the canyon edges.
-fixed broken mission Radiation Testing. It now begins with Sai'li Raushna in Prasad Station.
-repositioned Maeldun's Weft.
-increased voltoi bosses drop rates.
-added fold space to JT mission Defense of the Sharim.
-added temporary mission at Ishuan Station for those who have already created JTs.
-fixed Masaaki's Fire pricing.
-Added a temporary Build reactor Mission in Ishuan Station.
-Controller Raid is being reworked.
-RD Base Raid is being reworked.
-Engine and Device Tech fixed.
-Trade Embargo mission for the PP is fixed so that the mob spawns are not together and should be working as intended.
-New 'triangular' Progen trade routes.
-Mordanite added to Primus Ore fields.
-Trade Embargo missions expanded to make them more challenging.
-Added Energy use and Range to the items with activated buffs.
-changed mob strenght in Fishbowl, added trade/explore mission all levels.
-Changed one of the Refining terminals in Margesi Station to an Analyze terminal in the main lobby.
-fixed shakaku loot on dahin planet.


-Net7proxy UDP Comms system re-worked to better cope with dropped packets, large build list packets + various crashbug fixes.
-Net7SSL (login system) auto terminate working correctly.
-MOB skill range limited + improvements for MOB skill usage.
-Auto-register at docked stations.
-Fix to faction system.
-Various fixes/improvements to effects & skills.
-Add MOB modifiers for shields, range & damage.
-Fix for space objects being repeatedly explored.
-Fix for reactor exploit with warp.
-Added combat & explore jobs.
-More event sound effects added.
-Various other minor fixes.

Net7Proxy v1.74

Submitted by Tienbau on Wed, 30/12/2009 - 09:53am.


Net7Proxy v1.70

Submitted by Tienbau on Wed, 30/12/2009 - 09:53am.



Net7Proxy v1.57

Submitted by Tienbau on Tue, 17/11/2009 - 07:54am.


Update Net7Proxy to work with new Net7SSL avatar logins.


Net7Proxy v1.54

Submitted by Tienbau on Wed, 07/10/2009 - 09:50am.

Use UDP for all client opcode send-to-server.

Block UDP send between handoff and login.

Net7Proxy v1.50

Submitted by Tienbau on Fri, 21/09/2009 - 10:47am.

Added gating/docking/landing connection interlock - only one connection allowed.
Added Server startup information - if server is in startup cycle Net7Proxy will indicate this.

Net7Proxy v1.47

Submitted by Tienbau on Fri, 05/06/2009 - 12:15am.

Add packet optimisation for Nav, Deco and Asteroid (resource) type objects .

Net7Proxy v1.46

Submitted by Tienbau on Fri, 05/06/2009 - 12:15am.

Switch local-cert login to TCP to correct issues with bad connections dropping data.

Net7Proxy v1.44

Submitted by Tienbau on Thu, 04/02/2009 - 12:15am.

Added new checkbox to launcher - Local Cert. Visible when selecting 'custom' login setups.

This enables those with cleaner installs of windows to locally certify their clients. This solves INV-300 errors for about 50-70% of people. Will not work for all PC's - if this fix doesn't work for you you will need to wait for the new certificate admin (or follow the numerous INV-300 solution threads on the forum).

Net7Proxy v1.43

Submitted by Tienbau on Mon, 03/30/2009 - 12:09am.

I have made the server authenticate via SSL again until the separate SSL auth app is complete. You should be able to log in as usual again.

Net7Proxy v1.40

Submitted by Tienbau on Sun, 03/29/2009 - 12:39am.

This changes the way the client is certified. Previously the server would certify the client, which caused quite an extra load on the server, especially with undebuggable crashes inside the SSL libraries. Now Net7Proxy certifies the client locally - this will give us reduced server load and increased server stability.

In the server itself, some grouping and server object selection bugs were fixed.

Net7Proxy v1.37

Submitted by Tienbau on Sat, 01/31/2009 - 11:54pm.

updated Net7Proxy contains an important fix for characters stuck at login; characters which get booted back to Megan a lot during sector changes and also ships with missing parts.

Net7Proxy v1.36

Submitted by Tienbau on Wed, 01/14/2009 - 9:30pm.

Small update to fix the problem with missing content and also incomplete logins are sent back to the account login screen instead of locking.

Stress test over

Submitted by Tienbau on Sat, 01/10/2009 - 9:03pm.

Please note the stress test is over until further notice.


E&B Dev team.

Net7Proxy v1.34

Submitted by Tienbau on Thu, 01/08/2009 - 7:18pm.

- mod to try to get characters in that are stuck at the login page

Net7Proxy v1.33

Submitted by Tienbau on Wed, 01/07/2009 - 9:08pm.

- fix for sometimes getting the crypto bootout even when successfully logged into the sector.
- fix for UDP packet re-sends bogging down the server.

On the Net7 server side, since the last patch notice:

- various crash fixes and safety checks.
- process player removal more directly (safe now because player interaction all on one thread).
- fix for inventory slot loss.
- neaten up warp arrival.
- add temporary handling for Sculptor & Harpy's type devices.
- Hull patch skill fixes.

Net7Proxy 1.32

Submitted by Tienbau on Sun, 01/04/2009 - 10:20pm.

Fix for 4byte header error, and tidy up error messages.

Net7Proxy 1.31

Submitted by Tienbau on Fri, 12/19/2008 - 10:21pm.

- shutdown client if sector login fails (rather than going to login screen of mouse pointer echo death).
- use release build.

Net7proxy v1.30

Submitted by Tienbau on Sun, 10/12/2008 - 12:47am.

- removed CRC check (packet fault lies elsewhere - probably a leak from some other part of the code).

Net7Proxy v1.28

Submitted by Tienbau on Sun, 10/12/2008 - 12:46am.

Further mods for auto-reconfiguring your connection type based on connection quality.

Net7Proxy v1.27

Submitted by Tienbau on Sat, 10/11/2008 - 2:26am.

This is an interrim release of Net7Proxy designed only to improve connection for players with poor or noisy internet link to the server. Hopefully those who have had problems in space sectors but are fine on stations will have a better experience.

Net7Proxy v1.26

Submitted by Tienbau on Wed, 07/23/2008 - 2:31am.

The main part of this update should smooth the process of login.

. Smooth warp entry, there should be no more rubber banding when player goes to warp (rubberbanding on exit not fixed).
. Force terminate client at server's request (in event of client comms loss).

Net7Proxy v1.25

Submitted by Tienbau on Thu, 07/17/2008 - 9:25pm.

New Net7Proxy, this one should stabilize connections in starbases - no more missed messages or items in vendor inventories.

Net7Proxy v1.24

Submitted by Tienbau on Fri, 06/27/2008 - 12:41am.

- overhauled UDP packet re-order system, system can now recover from extended drop-out (or should be able to!)
- Also fixed many bugs in server.

First Patch Message

Submitted by David on Wed, 06/25/2008 - 12:28am.

Hello everyone. This is the first patch message.


- Now using UDP
- Small updates to make UDP more reliable
- New Patcher
- New Patcher Update Webstite